Designing Interactions (MIT Press)

Read * Designing Interactions (MIT Press) PDF by * Bill Moggridge eBook or Kindle ePUB Online free. Designing Interactions (MIT Press) Excellent book K. R. This is a good textbook, but there is an issue that readers might want to be aware of. The book I purchased was published in 2007, but the most of the examples detailed in the book are of products/software older than that. Really that isnt an issue as the focus of this textbook is on functionality and human interaction. I only mention that because some people might dismiss this book as being outdated because of those older examples - its not. A history told from many persp

Designing Interactions (MIT Press)

Author :
Rating : 4.85 (694 Votes)
Asin : 0262134748
Format Type : paperback
Number of Pages : 766 Pages
Publish Date : 2013-02-11
Language : English

DESCRIPTION:

The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm.

Designers of digital technology products no longer regard their job as designing a physical object -- beautiful or utilitarian -- but as designing our interactions with it. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver,

Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. What fun! (Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University)All in all, I cannot recommend this book too highly: it is fascinating, stimulating and illuminating. (Bruce Sterling, author of Shaping Things)Designing Interactions offers multiple interfaces in its own right. (Helen WaltersBusinessWeek)This will be the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. A labor of love that was years in the making, this classic has no rival in its field. If you live or work with computers or cell phone

Excellent book K. R. This is a good textbook, but there is an issue that readers might want to be aware of. The book I purchased was published in 2007, but the most of the examples detailed in the book are of products/software older than that. Really that isn't an issue as the focus of this textbook is on functionality and human interaction. I only mention that because some people might dismiss this book as being outdated because of those older examples - it's not. A history told from many perspectives The title of this book might suggest that it's an introduction to the field of human-computer interaction (HCI). It's not, though I would recommend it to anyone going into that field. Rather, this is a collection of interviews, heavily edited and stylized, that tell the story of the mouse; the Xerox Star (though not in the depth it deserves); the Mac; the iPod; and hundreds of other design innovations. The book only superficially talks about t. A History Book but short on principles & theory for the beginner This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of A History Book but short on principles & theory for the beginner Terry W. Strong This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of 42 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy. 2 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 9A History Book but short on principles & theory for the beginner Terry W. Strong This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of 42 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy. pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy

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