Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Read [David Kushner Book] * Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Online * PDF eBook or Kindle ePUB free. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture This is a story of friendship and betrayal, commerce and artistry -- a powerful and compassionate account of what its like to be young, driven, and wildly creative.. But more than anything, they lived a unique and rollicking American dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history -- Doom and Quake -- until the games they made tore them apart. Together they ruled big business, transformed popular culture, and pr

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Author :
Rating : 4.76 (587 Votes)
Asin : 1943499012
Format Type : paperback
Number of Pages : 1 Pages
Publish Date : 2016-12-17
Language : English

DESCRIPTION:

Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. This book manages, for the most part, to keep clear of the breathless techno

Great for fans old and new, excellent portal into the world of video game legends If you like Doom and/or Quake, you need to read this book. It details the lives and stories of John Carmack and John Romero, two guys who took a dominating stranglehold on the early PC game market and didn't let go. This book is incredibly detailed and you can tell that is was meticulously researched, with firsthand accounts from both Romero and Carmack, along with many other important people. The book reads more like a story than a typical biographical book, which keeps it light and interesting. After finishing the book I have nothing buy admiration for everyone involved. What these guys did in such a short time will never be . Fantastic insight into the creation! This book is a phenomenal look into the creation of one of gaming most innovative companies ever! It takes you from the very beginning when the "Two Johns" and crew started working together at Softdisk in Shreveport, LA. to the behemoth is became during the releases of Doom and it's sequel. The journey is told without any form of censorship to any of the members or their egos and really gives insight into how friends can completely turn against each other when business gets in the way. If you're at all interested in gaming history (or business) then this is a MUST read for you. I only wish they would release an updated version . Kushner writes in a way that life sounds more like an adventure. Javier I thoroughly enjoyed this book.I'm really impressed on how things turn out for the guys that created DOOM. They were successful in tech and gaming but they weren't able to handle so much in so little time. None of the Johns were able to see that they needed each other.I think the book is summarized by a great analogy presented by the author: Carmack was the guitar maker and Romero was the musician that could get the best songs out of them.I really recommend buying this book, it gets interesting from the beginning and it grips you until the end. I even read the index hoping there would be more stories post 2003.

This is a story of friendship and betrayal, commerce and artistry -- a powerful and compassionate account of what it's like to be young, driven, and wildly creative.. But more than anything, they lived a unique and rollicking American dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history -- Doom and Quake -- until the games they made tore them apart. Together they ruled big business, transformed popular culture, and provoked a national controversy. Read by Wil WheatonThe extraordinary true story of John Carmack and John Romero, two of the

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