A Composer's Guide to Game Music (MIT Press)

[Winifred Phillips] ✓ A Composers Guide to Game Music (MIT Press) ✓ Download Online eBook or Kindle ePUB. A Composers Guide to Game Music (MIT Press) Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composers Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing

A Composer's Guide to Game Music (MIT Press)

Author :
Rating : 4.70 (843 Votes)
Asin : 0262534495
Format Type : paperback
Number of Pages : 288 Pages
Publish Date : 2015-07-02
Language : English

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(Didier Lord, Head of Music, Ubisoft)Although the text on the inside of the book's dust jacket explains that A Composer's Guide To Game Music offers "indispensable guidance for musicians and composers", Phillips' book deserves a wider audience. (KQEK)A Composer's Guide to Game Music, Phillips's 2014 book, offers a level-headed worker's tour of a fantasy-fueled world… Phillips thoroughly covers why music matters… and she calmly guides the reader through new and old world compositional problems…(Phillips's book) simply aims to be transparent and generous, and to offer a sensible, clear, and methodically minded explanation of how work happens in an illusory world. Bravo! (Harry Gregson-Williams, Composer of Shrek, Narnia, Kingdom of Heaven, and the Metal Gear Solid series)An important, de

Winifred Phillips is an award-winning composer who has composed the music for such video games as Assassin's Creed III Liberation, The Da Vinci Code, God of War, Shrek the Third, Spore Hero, and many others.

Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Musicians and composers

Chris Mathews said A Great Resource. A Composer's Guide by Winifred Philips, known for her work with the games, God of War, Little Big Planet II, and Assassin's Creed III: Liberation, is a wonderful book that manages to detail a lot of what a video game composer does without being to be general or being too technical. The g. Tom Davis said Not just for game composers. I have been a composer and educator for nearly Not just for game composers Tom Davis I have been a composer and educator for nearly 40 years and am constantly looking for new perspectives on creativity. After signing up for an on-line course in video game music I picked up Winifred's book to set the stage before the course began. I have to say that the her book is extrem. 0 years and am constantly looking for new perspectives on creativity. After signing up for an on-line course in video game music I picked up Winifred's book to set the stage before the course began. I have to say that the her book is extrem. "Bought it; read it; lurve it!" according to Mr. Bond. Winifred has written an excellent book that outlines several concepts necessary to utilize in order to succeed as a modern game composer. The introductory tone of the book is analytical and scientific (which I genuinely appreciate) and it outlines in meticulous detail an overview of what

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